Sound xR Image allows users to control the perceived positions of sound within a space. Sound xR Image supports the control of up to 128 object-based channels of immersive sound.
Benefits
[For Content Creators]
Sound xR Image seamlessly integrates with Steinberg’s Nuendo DAW software allowing creators to faithfully reproduce the intricate sound expressions of studio-produced content in physical venues.
[For Sound Engineers]
Sound xR Image features not only functions that contribute to delicate and creative sound expression, but also implements workflows and features designed to reduce the workload for sound engineers. During live performances, sound image movement and various parameters can be controlled not only via the Sound xR Image Controller with its intuitive GUI, but also from industry-standard Yamaha mixing consoles.
[For Venue/Project Owners]
Sound xR Image excels at delivering high-quality, natural sound reproduction, elevating venue acoustics to a higher level and providing entirely new spatial effects and acoustic experiences. Furthermore, by appropriately combining Yamaha and NEXO’s extensive lineup of processors and speakers, you can select the optimal system tailored to the venue’s scale and budget.
Features
- Object-based rendering with the DBAP method, which offers high flexibility in speaker system configuration, smooth sound image movement, and minimal sound quality degradation.
- Features "Rendering Area Conversion" to achieve precise sound image movement and localization tailored to the venue’s spatial geometry. Also contributes to reducing remixing time.
- "Speaker Zoning" allows you to group objects for rendering, achieving sharp sound localization.
- "Sub Renderer" function to enhance low-frequency sound imaging and localization
- Yamaha’s newly developed "3D Reverb" feature enables the addition of rich, natural reverberation with high sound quality to any object.
Object-based Rendering
Sound xR Image employs an object-based audio system. This enables flexible playback that adapts to different speaker configurations in studios or live venues, and facilitates efficient mixing and production by allowing the same content to be reused across multiple venues. Furthermore, it utilizes DBAP rendering techniques, enabling smooth sound image movement and the construction of highly flexible speaker systems.
Rendering Area Conversion
The “Rendering Area Conversion” function allows users to transform logical panning areas—such as those in DAWs or consoles—into any configuration ranging from a basic cube to a 16-sided polygon, within which objects can be placed. Three layers are available, with the height of each layer individually definable by the user. This enables operations such as rendering and controlling objects output from the console within the stage area, while rendering and controlling objects output from the DAW within the audience seating area.
Speaker Zoning
The “Speaker Zoning” function enables audio objects to be rendered through specific speaker groups within the system. Sound xR Image allows defining up to 32 speaker zones, enabling precise control over perceived sound localization.
Sub Renderer
The “Sub Renderer” function allows a single sound object to be rendered simultaneously to a subwoofer group separate from the specified speaker zone. This feature is effective for reinforcing sound localization and movement with subwoofers for low frequencies or fill speakers, as well as for monitoring in rooms separate from the main venue.
3D Reverb
In physical acoustic spaces, the perceived reverberation changes depending on the sound source's position. Drawing on years of expertise cultivated in theater and hall acoustic design, Yamaha developed its unique “3D Reverb” function. This function creates reverberation optimized for the position of each individual object and the speaker configuration, achieving a realistic sound field while maintaining image clarity. The directionality and spread of the reverberation can be freely controlled via an intuitive GUI.
Recommended Applications
Musical performance
Sound localization maximizes reality and impact
Because Sound xR Image enables precise positioning of perceived sound sources anywhere in a space, it is an ideal way to ensure that the sounds being produced by a performer are heard coming from that performer’s location for maximum realism. It can also be used to position sound effects anywhere in the performance space or around the audience for the greatest possible impact.
Experiential installation
Exceptional experiences for interactive exhibits
Sound creation is another area where Sound xR Image excels, making it possible to deliver unique new sonic experiences in museums, theme parks, projection mapping installations, and more. In interactive exhibits it can give visitors a more personalized, intimate experience that will leave a lasting impression.
Live performance
Immersive layout elevates the quality of live music
The “reality enhancement” capabilities of this technology are also ideal for application to live music performance. By ensuring that the sound of each individual instrument or voice in an ensemble actually appears to be emanating from the corresponding instrument or voice, the audience has a greater sense of reality, depth, and immersion in the music.
System Components
The configuration for devices performing Sound xR Image processing consists of either a combination of DME10 and the NX-AFC-I expansion license, or a combination of DME7 and the DEK-AFC-I expansion license. The number of supported sound object inputs and speaker outputs varies depending on the combination used (see table below). Combining this with Yamaha and NEXO’s extensive speaker lineups allows you to find the optimal system solution for any space size.
* Please note that licenses are sold separately, and activation requires Yamaha’s ProVisionaire Cloud.
Seamless Workflow
Building immersive audio involves extensive software work, from meticulous content creation to speaker acoustic simulation. Sound xR Image reduces this workload by optimizing and loading the data required for system construction at each step – from studio to real-world venues – enabling a seamless workflow. This allows sound creators and engineers to focus on crafting the desired acoustic space without being burdened by technical tasks.
Content Creation with Nuendo
Steinberg's DAW software “Nuendo” features immersive mixing capabilities, enabling you to effortlessly create compelling content for events ranging from small to large-scale. You can smoothly edit and assemble live or studio performances, as well as imported audio sources, on a single timeline. Via OSC (Open Sound Control), you can directly control the pan information of the VST Multipanner using Sound xR Image.
Speaker System Simulation with NS-1
Achieving immersive audio requires precise speaker placement. The “Sound xR Design Assistant” feature in “NS-1”, dedicated software for flexibly configuring NEXO and Yamaha speaker systems, guides you in determining the number and optimal placement of speakers needed to deliver a cohesive audio experience to the entire audience. This is based on venue and stage dimensions, aisle widths, and other information. You can also export the configuration file for your designed speaker system and import it into the “Sound xR Image Controller”.
Integrated System Design with ProVisionaire Design
Yamaha’s “ProVisionaire Design” enables the creation of “configuration”, which are internal processor settings. By designing configs that include Sound xR Image, you can build immersive audio systems with intuitive configuration. Systems with varying input/output counts can be constructed according to scale, offering excellent customizability. Furthermore, settings for compatible power amplifiers, I/O devices, microphones, and more can be managed collectively.
Spatial Mixing with Sound xR Image Controller
The “Sound xR Image Controller” supports object-based audio mixing with its sophisticated, intuitive user interface. Diverse features like “3D Reverb” enable flexible and nuanced sound expression.
Operation with Yamaha Digital Mixing Consoles
To enhance live mixing operability, Sound xR Image is natively compatible with Yamaha digital mixing consoles*. Both Input Channels and Mix Buses can be flexibly assigned, and object positions can be manipulated via the touchscreen. Furthermore, Sound xR Image's Main Fader and 3D Reverb Main Fader can be controlled from physical faders, and Scene Recall linking is possible.
*This feature will be available in the future.
3rd Party Integrations
Sound xR Image integrates with your DAW, show controller, tracking system, and other devices via the OSC or ADM-OSC protocol. This enables control and monitoring of Sound xR Image parameters from external tools. Currently supported external software includes the following:
Belevingscentra
Ervaar de Sound xR-oplossingen in de ‘Sound xR Immersive Hub’. De locaties die momenteel operationeel zijn, staan hieronder vermeld. Neem voor meer informatie contact op met Yamaha's verkoopmaatschappijen in elk gebied of met NEXO-distributeurs.
Yamaha Corporation Hoofdkantoor (10-1 Nakazawacho, Chuo Ward, Hamamatsu, Shizuoka 430-0904, Japan)
Yamaha Music Yokohama Minato Mirai (5-1-2 Minatomirai, Nishi Ward, Yokohama, Kanagawa 220-0012, Japan)
Conservatoire National Supérieur de Musique et de Danse [CNSMDP] (209, avenue Jean Jaurès 75019 Parijs, Frankrijk)
Yamaha Music Asia (No. 7 Tai Seng Drive #01-01, Singapore 535218, Singapore)
Training
Dive deeper into Sound xR. We offer online training courses for Sound xR Image. By taking online trainings through Audioversity Online, you can earn a certificate of completion and AVIXA CTS credits, qualifying you to work as an Sound xR Image Certified Supporter. For those seeking further specialization, please attend hands-on training at our Experience Centers. No online training is available for Sound xR Enhance. For details, please contact Yamaha’s sales subsidiaries in your region or NEXO distributors.
*De trainingsinhoud staat gepland voor publicatie in februari 2026.
Product Lineup
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DME7
Open architecture-type digital signal processor which offers state-of-the-art performance and connectivity, 96 kHz sound quality, up to 256 input/output channels and 64 channels of Sound xR Image object-based mixing with sophisticated 3-Dimensional reverberation.
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DME10 (NEXO)
Open architecture-type digital signal processor which offers state-of-the-art performance and connectivity, 96 kHz sound quality, 256 input/output channels as standard and up to 128 channels of Sound xR Image object-based mixing with sophisticated 3-Dimensional reverberation.
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* Specificaties kunnen op elk moment worden gewijzigd zonder voorafgaande aankondiging. De weergegeven kleuren en afwerkingen kunnen verschillen van de werkelijke producten.




